Darim SR2000 Sport Replay SD (Slow-Mo)

Sport Replay SD (Slow-Mo)
Instantly Replays Goals and Penalties in Slow-Motion from Multiple Angles – while Recording
Server realuari SR2000
Minimal delay between event and replay: 2 seconds
Insertion of static or dynamic titles and Intro / Bridge video segments
Preset slow motion playback control by on-screen slider or T-bar
Preparation of new playback segment while simultaneously recording / playing the current clip
Supports Touch screen or external Slow Mo controller for fast and intuitive operation
Instant switching between cameras and precise frame-by-frame position adjustment
Fast RAID0 /RAID10 storage and RAM cache gives users instant access to captured video
SDI I/O, Genlock, GPI I/O, and storage expansion are available on select models
Additional monitors and MRC switcher are used in most of the studio configurations

Darim FS1000


Serverul video Darim FS1000 este, la un pret exceptional, si intr-o constructie robusta, un server care poate face atat playout-ul postului TV (emisiuni, promo, publicitate etc), cat si grafica, avand si o functie de generator de caractere (logo, ceas, crawl-uri cu informatie usor actualizabila, burtiere etc).

De asemenea el are si o functie de mixer video, putand selecta pana la 6 intrari. Se poate face astfel foarte usor comutarea dintre semnalul de la satelit de exemplu si cel din studio sau se pot realiza emisiuni in direct unde se poate trece de pe o camera pe alta si, atunci cand e nevoie, insera materiale din server.

FS1000 are posibilitatea de a fi configurat cu pana la 4 canale, pentru ingest si/sau playout. Una din aplicatiile posibile pentru o astfel de configuratie este de a avea, pentru o emisiune de stiri de exemplu, 2 imagini picture-in-picture pe un fundal grafic.

Optiunile de conectare ale serverului sunt pe composite, S-Video, component sau SDI.

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Darim FS4000-HD

Fully Automated Scheduling, Playout Server in HD
Playout in HD! The FS4000 Playout server includes AV switcher, ingestion, multi-layer and logo insertion, multi-format scheduler, mixer, and playout features in all-in-one. It is truly optimized for the quality and reliability while achieving uninterrupted production workflows. The server can also be integrated with additional switchers and mixers.
One schedule combining any number of:
– Stored video and audio files in various formats
– Graphics content (images, logos, banners)
– Transitions and overlay (titling) elements
Multi-layer titling elements
– Rolls, crawls and caption animation
– Dynamic HTML and Flash content
– Clocks, SMS objects, live video (PIP)
Convenient schedule and content management
– Dual-schedule panel prevents operator mistakes
– Several activation methods, including remote
– Background media access verification function
Superb reliability of the hardware and software
– Built –in server mirroring over network
– Optional Watchdog and GPI I/O modules
– Auto-recovery/restart after system failure
Configurable S-ATA2 or SAS HDD storage
– (Up to 4TB of RAID10 capacity) and redundant power supply 

Darim VS2000

Studio Virtual Darim VS2000

An all-in-one, real-time virtual studio! The tasks of a video switcher, video mixer, chromakeyer, and 3D graphics renderer can be performed by this single, fully integrated, turnkey system-all in real time! The Virtual Studio is perfect for TV shows, creating content on the fly and spicing up old formats. One person can operate all the necessary features. One of the best features of the Darim Virtual Studio system is that it can do it all in real time… With some other virtual studio solutions, all of these tasks-keying, video mixing, 3D rendering-are performed in post production and consume an enormous amount of time… With Darim’s Virtual Studio system, once a shot is recorded, it is done; no further 3D graphics rendering or chromakey compositing is required. All you need is to connect cameras to the Virtual Studio set from your green box, select a backdrop you want to use, make any custom changes you want, and sh oot live using Darim’s trackless camera technology. You can even create and import more sets from 3D Max or Maya. The Virtual Studio has optimally designed and integrated all the complicated features needed for realizing 3D virtual sets in real time…making it possible to realize your imagination in only a moment

With Darim Vision’s Virtual Studio system, you will have the power to:

  • reduce amount of equipment needed to run your show
  • reduce number of people needed to run your studio
  • reduce amount of time needed for compositing and rendering in post production
  • maximize the use of any limited studio space
  • eliminate the costs of storing and maintaining physical backdrops

Studio Virtual Darim VS2000

VS2000 series offers a virtual set and live broadcasting, as well as customizable features such as VGA/DVI input . The 2000 series is ideal for studios requiring nuanced camera programming.

System Specifications

Input Video Formats

Live analog or CCIR-656 digital video at halfor full-D1 resolution
External AVI, MPEG, WMV video clips at up to full-D1 resolution
NTSC, PAL or SECAM software selectable
NTSC : 720×480 or 352×480 at 29.97 fps.
PAL/SECAM : 720×576 or 352×576 at 25 fps

Output Video Formats

Full D1 (4:3), full motion, full color analog or 4:2:2 digital video
NTSC, PAL or SECAM software selectable
NTSC : 720×480 at 29.97 fps
PAL/SECAM : 720×576 at 25 fps

Video Inputs

Composite (BNC) : up to 4 (1.0 Vp-p, 75 Ohm)
S-Video (4-pin mini-DIN) : up to 4 (Y: 1.0 Vp-p, 75 Ohm; C: 0.286 or 0.3 Vp-p at burst level, 75 Ohm)
Component YUV YUV (BNC): up to 4 (Y: 1.0 Vp-p, 75 Ohm; U/V: 0.7 Vp-p, 75 Ohm, Int. sync only),
Component RGB (BNC) : up to 4 (R/G/B: 1.0 Vp-p, 75 Ohm, Int. sync only),
SDI (BNC) : opt ional, up to 2 (SMPTE 259M-C, 270 Mbps)
Inputs are software selectable. The maximum possible number of inputs is shown; some inputs are not available on all models.
Certain combinations of inputs are mutually exclusive

Video Outputs

  • Preview Out : Composite + S-Video simultaneously
  • Master Out : Composite + S-Video or Composite + YUV simultaneously
  • Composite (BNC) (1.0 Vp-p, 75 Ohm),
  • S-Video (4-pin mini-DIN) (Y : 1.0 Vp-p, 75 Ohm; C: 0.286 or 0.3 Vp-p at burst level, 75 Ohm),
  • Component YUV (BNC) (Y : 1.0 Vp-p, 75 Ohm; U/V: 0.7 Vp-p, 75 Ohm, Int. sync only),
  • SDI (BNC): up to 2 (SMPTE 259M-C, 270 Mbps) – optional Master Out.
  • Outputs are software selectable. Preview and Master Outs produce nearly identical video. Preview Out does not permit genlock and certain advanced signal adjustments
  • Internal Video Processing Delay
  • Without genlock : fixed at 4 frame periods [132 ms (NTSC) or 160 ms (PAL/SECAM)]
  • In genlock mode : approx. 5.5 frame periods [180 ms (NTSC) or 220 ms (PAL/SECAM)]
  • Audio Inputs
  • Balanced (XLR) and Unbalanced (RCA) microphone- or line-level analog mono/stereo audio (up to 6 smono/3 stereo channels simultaneously)
  • AES/EBU (XLR) – optional digital audio (disables analog input)
  • All inputs feature individually programmable delay (up to 1000ms) for proper A/V synchronization
  • Audio Outputs
  • Balanced (XLR) and Unbalanced (RCA) line-level analog audio (up to 6 mono/3 stereo channels simultaneously)
  • AES/EBU (XLR) digital audio (simultaneous with analog output)
  • Time Base Correction
  • Individual Time Base Correction for each video input and common Frame Sync Buffer allows for real time A/B switching between 2 asynchronous analog/digital video sources without dropped frames or image distortions
  • Color Keying
  • Automatically generated (s implified) or custom table-based (advanced) color keying with color correction
  • Programmable spatial and temporal filtering and clipping of the keying mask
  • Genlock
  • Analog and digital video outputs may be genlocked to a selected external reference video signal (analog composite) – optional
  • Camera Tracking
  • No physical camera tracking devices are required for VS1000 and VS2000 series. An optional Camera Tracking Interface Package supports certain models of robotic cameras sand mounts with pan/tilt/zoom/position tracking sensors.
  • 3D Graphics Rendering Performance
  • Up to 150 millions triangles/sec
  • Full screen Anti-Aliasing (4x typical, up to 16x on selected models)
  • Real time Anisotropic filtering (2x typical, up to 4x)
  • Hardware Rendering Buffer – typical 256MB